Monday, December 9, 2013

Writing Text Adventures in the Classroom

Dayton, David


McCall, J. (2011). Student-designed text-based simulation games for learning history: A practical approach to using Inform 7 in the history classroom. Retrieved from http://gamingthepast.net/theory-practice/my-work/mccall-informpaper/

McCall makes the case that as games are engaging, they can serve as fruitful too in the world of education. However, McCall doesn't call for playing games – he calls for having students create games. Students used Inform 7 (a natural language text adventure scripting program) to create simple simulations of the ancient Roman world. Students had to work in groups to create a world framework, then expand upon it using their knowledge (and research) of the ancient Roman world. McCall notes that higher-level thinking skills were necessary for world development, as students had to determine how people of the period would act, what was possible, and what interactions were logical between the player and the people of ancient Rome. Students delved deeper into history by creating a textual simulation of it – students examined and attempted to understand history because it became meaningful to them in the creation of the games.

McCall's proposal is a rather good one – it appears that it took his high school history class, spent 2.5 class sessions (50 minutes each) teaching the scripting language and about three sessions with students working on the simulations. Engagement was very high (10 out of 60 even went on to develop additional simulations on their own), and the team aspect of the lesson appeared to have worked well. I'd like to try using Inform 7 with my middle school students at some point, although I'm not sure I can set aside the appropriate amount of time to properly teach the Inform 7 language. However, if the result in a greater appreciation of the subject matter, it would seem very well worth it – especially as this simulation can be extended to other time periods and subjects throughout the course of the year, potentially taking the place of other measures of assessment.

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